Play as Riffnard, a barbarian who wanted to become a bard, in this first-person shooter combining FPS action and rhythm. Fight your way through mocking students in the corridors of Bardacademy to reach the director, and you'll have to explain why your application was rejected... Bardarian is a two-month training project. I was the project leader, proposing the idea to the jury, and I also served as the assigned game designer and secondly as a game developer. The project aims to offer the player a fast-paced and humorous experience. It combines the speed of an FPS game, where you have to melee (with a lute!) against waves of enemies, with the precision of a rhythm game, ensuring you strike at the right moment for maximum effect. The project consists of two arenas, inspired by famous FPS games like Quake or Doom, where the player must use offensive and control skills to defeat waves of enemies within the allotted time.